Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
ooh, don't think I've posted here yet
Anyho... I believe Rits can heal. Heck, I *know* they can heal - 5 energy Spirit Light has something to do with this - but I'd still rather have a monk.
Healing sucks. Prot's where it's at. And monks kick ass at prot.
weapon spells, if you know how to play, can gain you energy instead of lose you energy, add that up with WoW, and or Wailing Weapon, for some of the most brutal prot/utility ever. not to mention, most prot monks and prot build suck butt, and the red bar goes no where, while the monk goes nuts trying to heal a whole team. its much easier for a rit to never run out of energy.. ever.
weapon spells, if you know how to play, can gain you energy instead of lose you energy, add that up with WoW, and or Wailing Weapon, for some of the most brutal prot/utility ever. not to mention, most prot monks and prot build suck butt, and the red bar goes no where, while the monk goes nuts trying to heal a whole team. its much easier for a rit to never run out of energy.. ever.
Lern2prot. Prot builds most definately do not 'suck butt', and the red bar DOES go somewhere, Spirit Bond for example will heal 96 each time it triggers with 14 prot. Also, evaluating builds on how much they make red bars go up is not how to look at it. Look at how much damage they stop.
While Weapon of Warding is a great skill, its nowhere near as good as some monk skills such as SB as an active prot. Its pretty much a Guardian with a small heal attached.
Monks should only have to 'go nuts healing the whole team' if both monks somehow fail at protting and let masses of damage through.
im not the one protting, its other monks in general that will 99% of the time be out-survived by me and my rit. thats when i get the pms asking, "how do you have THAT much energy to spam every move on your bar non-stop???". i rather play an active spell-support than a mediocre cookie cutter monk running something as retarded as SoR. the only thing monks have worth getting is Purge, LoD, remove hex, deny, and Spirit Bond, which can all be specced for another class, and 3 of them don't even need specs to work well.
im not the one protting, its other monks in general that will 99% of the time be out-survived by me and my rit. thats when i get the pms asking, "how do you have THAT much energy to spam every move on your bar non-stop???". i rather play an active spell-support than a mediocre cookie cutter monk running something as retarded as SoR. the only thing monks have worth getting is Purge, LoD, remove hex, deny, and Spirit Bond, which can all be specced for another class, and 3 of them don't even need specs to work well.
You should be protting too. Having a backline with a 'healer' and a 'protter' is a waste, two heal/prot hybrids are far better. Yes, rits can outlast a monk in terms of straight heal spamming, due to skills like Spirit Light. My point is prot>heal. Heal is just nowhere near as efficient in endgame PvE/PvP.
Also, SoR is not a retarded skill. It is probably even more efficient that rit skills. For 15e, youre halving all armour based damage for its duration, as well as healing for ~250.
As for your list of usefull skills...Remove Hex is crap. Deny is average at best. You missed out skills such as RoF and PS which are way better than anything the rit has.
You should be protting too. Having a backline with a 'healer' and a 'protter' is a waste, two heal/prot hybrids are far better. Yes, rits can outlast a monk in terms of straight heal spamming, due to skills like Spirit Light. My point is prot>heal. Heal is just nowhere near as efficient in endgame PvE/PvP.
Also, SoR is not a retarded skill. It is probably even more efficient that rit skills. For 15e, youre halving all armour based damage for its duration, as well as healing for ~250.
As for your list of usefull skills...Remove Hex is crap. Deny is average at best. You missed out skills such as RoF and PS which are way better than anything the rit has.
funny again. rits can prot too, and if you're going to hybrid, which all good monks do, oh wait.. all classes do.. geeze, a warrior with tactics, strength, AND weapon mastery? of course you cross spec dude, and why in the world couldnt a rit use Spirit Bond, or say even dismiss?
btw, spirit bond>ps, and RoF is fine and all, but there's utility in WoR, VW too, all preference.
last but not least, mesmer+recall+fast casting+remove hex=team win. in laymens terms, remove hex is a viably good move.
funny again. rits can prot too, and if you're going to hybrid, which all good monks do, oh wait.. all classes do.. geeze, a warrior with tactics, strength, AND weapon mastery? of course you cross spec dude, and why in the world couldnt a rit use Spirit Bond, or say even dismiss?
btw, spirit bond>ps, and RoF is fine and all, but there's utility in WoR, VW too, all preference.
last but not least, mesmer+recall+fast casting+remove hex=team win. in laymens terms, remove hex is a viably good move.
Rits can prot aswell, yes I said that several posts ago. However, they can NOT prot as well as monks. It's a fact.
There's builds that spec only heal and div or only prot and div. And there's hybrid heal/prot builds. My point is hybrids are better.
I never claimed that PS is better than SB, I also think that SB is alot better.
A rit could use SB or dismiss. But a monk can use it better.
And while we're on that subject, if rits are better than monks because they can use monk skills, why can't monks use rit skills?
WoR is an elite, Vengeful is decent, but RoF is way better. RoF actually stops the damage as well as healing, whereas Vengeful simply heals it while doing a small amount of damage.
Of course Remove Hex can be used well. Almost every single skill can. I believe though, that we were discussing the usefulness of skills for monks/rits? In which case Veil is better.
I don't see why you're arguing the fact. I've happily stated that rits heal better and monks prot better. You can't argue with that. Monks have an entire line of skills, whereas rits have WoR, VW and WoW.
If rits were way better than monks, as you seem to think, they would have replaced monks in GvG. They haven't. Rits are extremely good at making red bars go up, and have good energy management while doing it. However, even with a rit's ability to spam heals, you WILL run out of energy without protting. Which is why monks are better.
i've never ran out of energy, ever, period with any of my builds. its called energy management, and its really a simple concept. WoW is indisputably the single best block in the game, and its 0 energy to cast if you played rits long enough to learn their e-management skills. i never use any monk moves on my rit except deny ONCE in a blue moon. monks won't be replaced, nor will any class, so that was a silly thing to even add in there. every class has its place, gimmick, or feel that lets it find its own place/teams, so to say x with replace y, no one even came close to that. opinions are opinions, but to say rits cant prot at all is just you not knowing how to play the game, and to add cute little rude comments like learn how to prot, when i dont even care to play monks, knowing i play a better rit, is real classy. most people running goofy little cookie cutters, randomly using them are going to fail, and there are more monk noobs trying to pull it off than rits, which is all i said, so dont claim to be a master of nothing, and then try to argue one classes leetness over another on top of it, because some people DO play the extended classes.
Prot monks are good monks. Prot-hybrids are good monks too. If it comes down to a monk and a rit, I will take the monk. The monk can do more than "red bars go up". My first character ever was a rit, so I've had the rit experience all the way through 3 campagins.
RoF just healed for 100+. A bit more efficient than anything a rit has.
2 Prot Monks will easily be more valuable than 2 resto rits.
again, all preference, theres absolutely nothing wrong with choosing the monk over a rit. i like healing more than protting, because i can see damage. i dont like anticipating, or trying to guess when its coming.
again, all preference, theres absolutely nothing wrong with choosing the monk over a rit. i like healing more than protting, because i can see damage. i dont like anticipating, or trying to guess when its coming.
Quote:
Lern2prot.
hmmmmmmmmmm....
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
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Prot for ritualists is either weapon spells or communing spirits., Weapon spells can't stack and don't work quite as efficiently as monk prot, but weapon of warding is still nothing to sneeze at even post-nerf.
Communing spirits are a hell of a lot harder to manage now, but that just makes things more fun. I've been running this in hard mode lately, works great.
[skill]union[/skill][skill]displacement[/skill][skill]shelter[/skill][skill]soul twisting[/skill][skill]signet of binding[/skill][skill]boon of creation[/skill][skill]death pact signet[/skill]optional slot
the optional slot can be signet of creation, vital weapon, mantra of concentration, summon spirits, or anything else you find handy. Works surprisingly well as supplemental prot if you manage the spirits well. Rit Lord is pretty much dead unless you're riding a BiP, though.
again, all preference, theres absolutely nothing wrong with choosing the monk over a rit. i like healing more than protting, because i can see damage. i dont like anticipating, or trying to guess when its coming.
Um...
Yeeesh.
I guess you don't do much PvP then, eh? Anticipation (especially against spikes), is sort of the name of the game there.
To use a common (and on topic example), 6 Rits just Wielder's Striked your teammate in Burial Mounds.
I think anticipation, or even a catch spike (Infuse, Lod - both of which are Healing) is better in that circumstance, and for pvp in that regard, because pvp doesn't revolve around DPS, it revolves around damage spikes.
I have big respect for rits (I am a healer/prot monk) and am allways interested to see the new builds that you guys think up. What happens if i pick rit as my secondary would I be able to use some of the tricks of the rit resotration trade to my advantage or is it only viable with superior runes only avaliable for the ritty?
Thanks!
Need a secondary profession? Have a spare skill slot? Then pick Necro and help out your fellow casters with br!
In all honesty, if your a monk, */Rt doesn't do much for you, since you have Divine Favour. You have everything you need within your line already. Most of the really good rit stuff requires spirits to get off the ground. as a monk you really shouldn't be bothering yourself with crap like that. Rit's come into their own as a mid-line who can support buff both the front and the rear, or spike the crap out of things, while healing at the same time. The one-dimensional but painfully necessary monk doesn't have to worry about stuff like that.
Besides, prot is far and away 10x better than heal. LoD/prot bars are pretty good in pve. Dwayna's/Gift (and obviously LoD) is usually all I need for healing, while I pack similar on a monk hero or usually I'm in a pug with a 'leet' monk healer anyways (LoD? looool. Noob monkage! Get a real elite like Zealous Benediction or Word of Healing _-_ . 30 minutes later... Wow decent monk! especially with such a shit bar ^_^).
That's all you really need in pve, up until you get to nonsensical gimmicky areas like DoA/Urgoz/Deep etc., but that's another story...
I have played RestoRit. and sure Rits can heal but not as affective as even pure healing Monks.Monks can heal someone at 60% health or even 50% that is something a Rit. can't do sure they more efficient.They have to have 1sec casting spells and their shorter casting spells require an spirit be down or holding an item.